Year 1
VR Principles
This module provides an understanding of the components of the digital media industry in terms of hardware and software platforms, user engagement and motivation. You will research and identify audience receptions to significant VR developments that have standardised immersive environment conventions. You will apply the standards of virtual reality to your own work and assess the effectiveness in line with industry frameworks.
2D and 3D Art
This module aims to provide the fundamental aspects of 3D design and develop your ability to understand the importance of artistic representation in virtual environments. You will learn how to convey your VR environment through digitally drawn concept art, how to use graphics packages to create 2D assets and how to use 3D modelling techniques to create both low and high poly components.
User Experience
This unit will develop your understanding of ‘user interfacing’ and how it can be successfully implemented in your own productions. With a focus on graphical interfaces, you will also look at usability and feedback, and learn how to assess and evaluate your own designs and implementations.
Sound and Animation
This module aims to develop your ability to understand the process and tools used to create animations with sound. You will learn how to convey your productions through recording, mixing, editing sounds and creating animations with simulation and animation software to create fully composited video productions.
VR Development
This module aims to develop your understanding of the general principles and concepts of programming for VR and will allow you to apply 3D programming methods used in VR applications. You will build on your current understanding of VR conventions to design, produce, test and evaluate your own VR projects, with an emphasis on innovative locomotion and interaction.
3D Scanning and Printing
This unit introduces 3d scanning and printing as a method of creating content from scanning real world objects and spaces – it will give you an opportunity to examine and contrast the number of popular scanning and printing practices. In particular it will look at 3D laser scanning, structured light scanning and photogrammetry. It will also identify the requirements for creating 3D objects, spaces, architecture and features.
Year 2
Spatial Audio and Character Animation
This module aims to develop a critical understanding of the role of surround sound and character animation in the digital art sector. You will learn techniques for creating immersive 360 sounds for your productions and the principles of motion capture, animation and rigging of 3D objects for inclusion in recorded and real time environments.
Architectural Visualisation
This module aims to develop an understanding of data visualisation. It will provide an overview of the types of industries including: product, medical, scientific, engineering, with a particular focus on the architectural industry and the frameworks and standards involved.
360 Video
This unit will develop an understanding of the immersive video industry, frameworks, standards and conventions involved. It will demonstrate the relationship between 360 photographs/videos and virtual reality to enable you to identify patterns and correlations within the industry.
VR Applications
This unit builds on programming for VR principles, and your understanding of interface design. You will learn how to develop VR applications to a professional standard of presentation, taking inspiration from existing material and software to produce satisfying user experiences. You will also explore the implementation of diverse peripheral devices and data types, in preparation for your final units.
Digital Media Production
This unit will develop your autonomy by undertaking the production and development for a live event. Guiding you through the process of selecting a subject and platform, organising a project plan, maintaining related documentation, monitoring and achieving targets in order to deliver the project outcome.
Live Events
This unit will enable you to understand the nature of the digital arts industry in order to identify areas for curating and exhibiting your work. Planning, organising, installation and delivery of an immersive live event. To promote virtual networking, social media and promotion techniques in order to construct your own social networks and structures for the promotion and marketing of own productions.