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Game Design and Production

Course Code: UF5078, UX5078
  • Level: 5
  • Qualification: Foundation Degree
  • Duration: Two years (full-time) or three years (part-time)
  • Course type: Full-time, Part-time
  • Time of day: Daytime
  • When you'll study: Monday, Tuesday and Thursday, 9.00am - 6.30pm (part-time)

What's it all about?

Full Fee

Full-time £7,450
Part-time £11,100 (£3,700 per year)

 

Inspired by the International Game Developers Association curriculum framework, informed by student feedback and in response to industry requirements, this Foundation Degree covers the design and production of electronic games. In much the same way the industry requires collaborative working across specialist sectors, you will work with students from other disciplines, such as business and marketing, in order to promote a product in the marketplace. At the end of this course, you will have designed and produced a game product for release into the marketplace.

For more information about this course please read the Programme Quality Handbook which contains programme specifications and module information.

Course information

The course includes the following subjects:

  • conceptual game design – the driving components of electronic game play in terms of player engagement and motivation.
  • programming concepts – the general principles and concepts of programming C++.
  • human computer interaction – with a focus on graphical interfaces, usability and feedback.
  • programming for games – the general principles and concepts of games programming will allow learners to apply 2D and 3D programming methods used in games.
  • game narrative and contextual play – methods for implementing narrative though the contextualisation of game play and the game environment.
  • 2D and 3D art for computer games – convey game visuals through digitally drawn concept art, 2D game art and use 3D modelling techniques to create low ploy game components.
  • game engines – with a focus on 3D engines, such as UDK and Unity, assessing their architecture and features to develop a small game.
  • game studies – gaming and its role in society to decode the semiotics and vocabulary of electronic games in order to propose own system of play.
  • game platforms – platform types and their development, investigating both hardware and software architectures, installing, configuring and troubleshooting.
  • sound and animation – the psychology of sound for games, sound creation techniques, animation techniques and principles.
  • game production – participation in the production of a working game, selecting team members, monitoring and achieving targets in order to deliver the project outcome.
  • promotion and enterprise – identify areas for commercial development, virtual networking, social media and techniques for the promotion and marketing of your own game.

We welcome applications from those who have one or more of the following:

  • 48 UCAS tariff points (to include a full level 3 qualification) or a T Level pass in an appropriate subject area
  • International Baccalaureate at 26 points

or alternatively:

  • equivalent qualifications
  • relevant work experience.

Should entry requirements not be met then individual cases will be considered.

Assessment will be through both coursework and formal exams.

Please note fees are quoted for one year only.

Download course PDF

Future careers

What you could earn:

IT Business Analysts, Architects and Systems Designers

£90,503.25

Potential salary

£30,740.69

Entry level salary

£53,881.00

Average salary

17

Annual openings in Plymouth

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